Once the second screen of bricks is destroyed, the ball in play harmlessly bounces off empty walls until the player restarts the game, as no additional screens are provided. The highest score achievable for one player is 896 this is done by eliminating two screens of bricks worth 448 points per screen. Ball speed increases at specific intervals: after four hits, after twelve hits, and after making contact with the orange and red rows. The paddle shrinks to one-half its size after the ball has broken through the red row and hit the upper wall. Yellow bricks earn one point each, green bricks earn three points, orange bricks earn five points and the top-level red bricks score seven points each. The player has three turns to try to clear two screens of bricks. If the player's paddle misses the ball's rebound, they will lose a turn. Using a single ball, the player must knock down as many bricks as possible by using the walls and/or the paddle below to hit the ball against the bricks and eliminate them. The color order from the bottom up is yellow, green, orange and red. Gameplay Arcade version screenshotīreakout begins with eight rows of bricks, with two rows each of a different color. In Japan, the genre is known as block kuzushi ("block breaker") games. In 1986 the Breakout concept found new legs with Taito's Arkanoid, which itself spawned dozens of imitators. Super Breakout introduced multiple balls in play at once, which became a common feature in the genre. An official sequel was released in 1978, Super Breakout, which eventually became the pack-in game for the Atari 5200 console in 1982. It was the inspiration for aspects of the Apple II computer and Taito's Space Invaders (1978). While the concept was predated by Ramtek's Clean Sweep (1974), Breakout spawned an entire genre of clones. The 1978 Atari VCS port uses color graphics instead of a monochrome screen with colored overlay. Breakout was a worldwide commercial success, among the top five highest-grossing arcade video games of 1976 in both the United States and Japan and then among the top three highest-grossing arcade video games of 1977 in the US and Japan. The arcade game was released in Japan by Namco. In Breakout, a layer of bricks lines the top third of the screen and the goal is to destroy them all by repeatedly bouncing a ball off a paddle into them. It was designed by Steve Wozniak, based on conceptualization from Nolan Bushnell and Steve Bristow, who were influenced by the seminal 1972 Atari arcade game Pong. Breakout is an arcade video game developed and published by Atari, Inc.
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